Judges’ Profile Details

Osamu Saito

Epic Games, Inc.
Technical VFX Artist
Developer Relations

【profile】
-Career history
I worked as an environment technical artist at a game company in the Kansai region for about 5 years, developing major titles.
After that, I joined Epic Games Japan with my UE4 development experience.

Job Description
As a Technical Artist - Developer Relations, I am responsible for technical support for licensees who use UE

I am also responsible for providing various information about UE to users.

【Current activities】
I mainly provide support for licensees using UE, and share information about UE.
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Hikaru Suzuki

SQUARE ENIX CO., LTD.
VFX Artist

【profile】
Started working in the game industry in 2000
experiencing character modeler, background modeler,
storyboard, VFX, etc.
Joined Square Enix in 2005.

【Participating works】
In charge of UI Design and/or Effect Design for the following titles:
「Dawn of Mana」「The Last Remnant」「Gyromancer」
「Tactics Ogre」「Dragon Quest X Series」
「Dragon Quest Ⅺ」etc...

【Current activities】
『Dragon Quest XII The Flame of Fate』
Active as an VFX Artist in a development project
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Keith Guerrette

Beyond-FX, Inc.
CEO
VFX Artist

【profile】
Keith Guerrette is an award-winning Visual Effects Artist and CEO of the visual effects studio Beyond-FX and the online community RealtimeVFX.com. Keith is best known for breaking new ground in immersive
visual technologies for narrative-driven video games. As a leader across the entertainment, VR, and educational industries in VFX, his influence is well recognized in the visually stunning and
critically-acclaimed Uncharted series and The Last of Us franchise.
Over the past decade, Keith has keynoted at leading industry conferences to share and inspire more education for visual effects growth in the interactive entertainment field. Profiled on the 2014 Annual Forbes “30 Under 30” list, Keith was inducted into the Full Sail University Hall of Fame in 2015. As Studio Head of Beyond-FX, his team’s latest works can be seen in products across the real-time industry,

【Participating works】
「Call of Duty」「Rocket League」「God of War」 「What Remains of Edith Finch」「Legends of Runeterra」
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Takeshi Oshita

Unity Technologies Japan Co.,Ltd.
Creator Advocate

【profile】
Engaged in game development for a long time as an artist and technical artist.

【Current activities】
As a creator advocate of Unity Technologies Japan, he mainly disseminates information on graphics and workflows of artists.
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Nick Seavert

JangaFX, LLC
CEO
VFX Artist

【profile】
Nick is an Entrepreneur and VFX Artist who is currently the founder and CEO of JangaFX. Nick got his start modding games in 2006 and quickly fell in love with creating visual effects for games.
After spending far too much time waiting for simulations and renders, he started JangaFX in 2016 to offer real-time visual effects tools to the game and film industries.
Nick had a professional stint in the games industry as a VFX artist at Funcom.
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Ryan Zeng

NeoBards Entertainment Ltd.
Senior VFX Artist

【profile】
Job Description
I have been a real-time effect artist over 10 years in the gaming industry. Have rich experience in developing real-time effect for many sorts of game platforms and different kinds of art direction. Beside creating effect sources like texture, sequence and effect model, I also used to create effect shader with visualization tools, like UE4/material or Unity/shader graph. I have some real-time animation and interactive art beyond the developed game.

【Participating works】
「Marvel`s avengers」「Resident Evil Resistance」
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WVFX Steering Committee

Makoto Goto

Game for IT, Inc.
President&Representative Director
Engineer

【profile】
Worked as an engineer at several game companies. My motto is "A good game starts with a good development environment.

Through the development and sales of middleware, he has been working to improve the game VFX production environment for artists

【Current activities】
he is taking on the challenge of launching a new business that utilizes game development technology.

We develop games to solve problems, and support employment through game development.
In addition, the company is also focusing on training new creators.
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Mederic Havart

Persistant Studio
Outsourcing
Senior Technical Artist FX

【profile】
Mederic started his career in CGI, then spend almost ten years in real-time visual effects for games and interactive applications.

Making of PopcornFX demos, R&D visual effects using PopcornFX, Outsourcing on various projects (Serious games, interactive media projects, Indy-to-AAA games)

【Current activities】
- Create and deliver high-quality visual effects that are in-line with the creative direction of the studio/project.

- Optimizing and modify visual effects to match budget and ensure they remain of high quality

- Manage the VFX artists' tasks to ensure organization and prioritization using project management tools Redmine

- Help in mentoring junior members of the department

- Serving as an active participant in team art discussions, critiques, and reviews
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WVFX Steering Committee

Arugo Shinohara

AGNI-FLARE CO., LTD.
Director 
VFX Artist

【profile】
20 years of experience in the game industry
After working for several game developmentcompanies, he joined Agni -Flare.

【Participating works】
「Sakura Wars」series、「shinobi」series「FolksSoul」「The Evil Within」

Experienced as a VFX lead in the development of 「Dragon Quest 11」

【Current activities】
I am working on the specification and supervision of VFX.
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WVFX Steering Committee

Syogo Shimosawa

AGNI-FLARE CO., LTD.
VFX Artist
-

【profile】
15 years of VFX artist experience
For consumer, arcade and smartphone games

In addition to real-time effect production
Produced effects for animation, pachinko machines and in-facility video.

【Participating works】
「Gundam EXVS.2 Cross Boost」
「 POKKÉN TOURNAMENT DX」
cedec(2012,2015) Speaking Engagements
unity dojo(2017) Speaking Engagements
BISHAMON Game Effect Design Recipe (Participate in writing 2015)
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Takeshi Inaba

AGNI-FLARE CO., LTD.
Representative Director
VFX Artist

【profile】
23 years of experience in the game industry
After 13 years of experience as a freelance VFX artist at several major companies
I started AGNI-FLARE CO., LTD. in 2010.
2017 Started AGNI-FLARE CO., LTD. (Hong Kong)
VFX tool development, VFX seminars, writing VFX books, etc.
Planning and development of the original game "Sika Q".
Planning and production of the Agni Flare company song.
Launch, planning and production of WWVFX CONTEST.

【Participating works】
「Sakura Wars」series、
「Sangokushi Wars」series
「The House of the Dead 4」
「BIOHAZARD 6」「TEKKEN6」etc.